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Fixed: "MissingMethodException: Method 'LockedByEntCrate.SetLockingEnt' not found." error
Fixed: For 3rd Sep 2026 Rust update Fixed: HelicopterDebris.tooHotUntil removed and changed to new HelicopterDebris.OnCooledDown()
Fixed: Updated obsolete BaseEntity.SetFlag to BaseEntity.SetFlagLocal Fixed: Updated other deprecated code Fixed: Item.Text not setting on crate loot when specified in the config Fixed: Tightened up logic in OnLootSpawn to protect against config errors Fixed: Tightened up logic in SpawnHeliCrateLoot, SpawnExtraLoot and SpawnHackableCrate to protect against config errors Fixed: Stop players putting heli signals in Tin Can Alarm Fixed: Updated obsolete BaseEntity.SetFlag to BaseEntity.SetFlagLocal Added: "cratesToSpawn" as a return field in GetHeliSignalData hook. Added: "lockedCratesToSpawn" as a return field in GetHeliSignalData hook. Added: Custom heli crate spawning logic overriding native crate spawning Added: Custom reward item config field for "item.text" Added: Loot item config field for "item.text" Added: Custom currency item config field for "item.text" Added: CanSpawnHeliSignalCrates hook Added: CanSpawnHeliSignalLockedCrates hook Added: OnHeliSignalHeliKill hook Added: OnHeliSignalHeliRetire hook
Fixed: XP/Eco/RP not being given in certain cases Fixed: Heli is now visible and can travel to/from Deep Sea (see plugin info page) Added: Config option: "Allow Helis to be Called in Deep Sea": true/false Added: New Config option: "Retire Helis if Calling Player Goes to Deep Sea": true/false Changed: Players are no longer prevented from travelling to Deep Sea with active helis Note: Safe for the March 5th forced update.
Fixed: Bug that prevented damage to calling players base when enabled in the config on PVE servers Added: Config option to enable/disable debug/verbose logging
Fixed: Return to calling player logic fixed so it no longer prevents an active strafe Fixed: Failed to run timer NRE (RetireHeli => RemoveHeliData) Fixed: Added checks to prevent players calling helis at Deep Sea Fixed: Added check to prevent calling player teleporting to Deep Sea with active helis Added: New API method 'GetHeliSignalData' to return basic info about a Heli Signal spawned heli (see plugin page)