Heli Signals
  • Fixed: "MissingMethodException: Method 'LockedByEntCrate.SetLockingEnt' not found." error
  • Fixed: For 3rd Sep 2026 Rust update
  • Fixed: HelicopterDebris.tooHotUntil removed and changed to new HelicopterDebris.OnCooledDown()
  • Fixed: Updated obsolete BaseEntity.SetFlag to BaseEntity.SetFlagLocal
  • Fixed: Updated other deprecated code
  • Fixed: Item.Text not setting on crate loot when specified in the config
  • Fixed: Tightened up logic in OnLootSpawn to protect against config errors
  • Fixed: Tightened up logic in SpawnHeliCrateLoot, SpawnExtraLoot and SpawnHackableCrate to protect against config errors
  • Fixed: Stop players putting heli signals in Tin Can Alarm
  • Fixed: Updated obsolete BaseEntity.SetFlag to BaseEntity.SetFlagLocal
  • Added: "cratesToSpawn" as a return field in GetHeliSignalData hook.
  • Added: "lockedCratesToSpawn" as a return field in GetHeliSignalData hook.
  • Added: Custom heli crate spawning logic overriding native crate spawning
  • Added: Custom reward item config field for "item.text"
  • Added: Loot item config field for "item.text"
  • Added: Custom currency item config field for "item.text"
  • Added: CanSpawnHeliSignalCrates hook
  • Added: CanSpawnHeliSignalLockedCrates hook
  • Added: OnHeliSignalHeliKill hook
  • Added: OnHeliSignalHeliRetire hook
  • Fixed: XP/Eco/RP not being given in certain cases
  • Fixed: Heli is now visible and can travel to/from Deep Sea (see plugin info page)
  • Added: Config option: "Allow Helis to be Called in Deep Sea": true/false
  • Added: New Config option: "Retire Helis if Calling Player Goes to Deep Sea": true/false
  • Changed: Players are no longer prevented from travelling to Deep Sea with active helis
Note: Safe for the March 5th forced update.
  • Fixed: Bug that prevented damage to calling players base when enabled in the config on PVE servers
  • Added: Config option to enable/disable debug/verbose logging
  • Fixed: Return to calling player logic fixed so it no longer prevents an active strafe
  • Fixed: Failed to run timer NRE (RetireHeli => RemoveHeliData)
  • Fixed: Added checks to prevent players calling helis at Deep Sea
  • Fixed: Added check to prevent calling player teleporting to Deep Sea with active helis
  • Added: New API method 'GetHeliSignalData' to return basic info about a Heli Signal spawned heli (see plugin page)
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