* - Added several QueuedPopups settings to the cfg.
* - Exposed and added several API's
* - Added console commands for spawning a tiered road bradley (adding player id to the bradley)
* Usefull when adding a purchasable bradley to a GUI shop by command.
* - Added chat command to spawn a tiered bradley on a road near the admin
* - 3 new lang file entries (spawn commands info)
* - Added admin permission (for spawning road bradleys)
* - Readded and fixed RoadBradley, Satdish/harbor Events, Convoy, ArmoredTrain bradleys to get updated or not
* - Readded Notify and UINotify message support
* - Added a catch inside the chat command when for some reason the cfg is not working or tiers where not generated.
*
* API List :
*
* bool CanUpdateToBradleyTier(BradleyAPC bradley)
* void OnBradleyTiersSpawned(BradleyAPC apc , string tierName)
* void OnTieredBradleyDeath(BradleyAPC bradley , HitInfo info , string tierName)
* object IsTieredBradley(BradleyAPC bradley)
*
* string GetBradleyTier(BradleyAPC bradley)
* ulong GetBradleyPurchaserId(BradleyAPC bradley)
* bool IsPurchasedBradley(BradleyAPC bradley)
* Dictionary<NetworkableId , ulong> GetAllPurchasedBradleys()
* Dictionary<string , object> GetBradleyTierData()
* void OnBradleyTierPurchased(player , bradley , tier.Name)