Bradley Drops
  • Fixed: Removed nagging debug code I forgot to remove, sorry.
  • Fixed: For March 5th force update (safe to update before)
  • Added: Config option: "Allow Players to Call Bradleys in Deep Sea": true/false
    • Note: Currently only cargo plane/balloon delivery works in Deep Sea (CH47 will not work)
  • Updated: For Feb 5th Naval Rust update (Safe to update prior to update)
  • Updated: Removed all LINQ usage to make Grimm530 happy 🙂
  • Fixed: Typo in lootContainer.inventory.capacity =+ count; (corrected to +=) for extra loot options
  • Fixed: 'InvalidOperationException: Nullable object must have a value.' error (Hostile drone targeting issue)
  • Fixed: Hook conflict with NpcSpawn
  • Added: New API method "GetBradleyDropData" to return some basic BradleyDrop data (See plugin page for details)
  • Fixed: Failed to run a xx.xx timer NRE console message
  • Fixed: Throwing in enabled ZoneManager ID's failing after first zone in list
  • Fixed: Killing BradleyNPC not working when "Despawn Scientists When Bradley Destroyed": true,
  • Fixed: BradleyAPC blowing up with CH47 delivery sometimes
    • (Reverted changes for Dec 4th update which caused this)
  • Fixed: Patched for Dec 4th Rust update (safe to update before)
  • Fixed: Bradley now targets players through wall.frame.cell/cell.gate/net
  • Fixed: Removed left over debug/dev logging
  • Fixed: Players still getting rewards when Bradley despawned
  • Added: Config options to kill all NPC when Bradley destroyed
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